This guide focuses on the light crossbow, emphasizing its explosive damage to eliminate groups of enemies. Upgrade the crossbow to increase its power and reload speed. Use specialized ammunition to maximize its effectiveness. Look for skills and talents that enhance its performance. Equip yourself with items that complement your playstyle. In combat, maintain distance and seek strategic positions. Practice and adjust your approach according to situations. Experiment to find the optimal setup. With this guide, you'll master the light crossbow and become unstoppable on the battlefield.
Light Crossbow of the Initiate:
1. Explosive Arrow: Your Q ability deals area damage with a short cooldown.
2. Thorn Trap: Your W ability throws a trap that slows enemies and boosts your speed.
3. Explosive Shot: Your E ability launches a bomb at your target that explodes after a brief delay.
Initiate Scholar's Habit - Energetic Shield: Your habit has a defensive spell that reduces incoming damage while restoring energy for each hit taken.
Initiate Cleric's Tunic - Infinite Spirit: The main ability of the tunic grants you a shield upon taking damage, rendering you invulnerable and increasing damage by 20% for 3 seconds.
Initiate Soldier's Boots - Traveler's Spirit: The main ability of your boots is a movement spell that charges gradually, allowing you to escape combat or chase objectives.
Initiate Shield: Passively increases defenses and crowd control resistance.
Initiate Bag: Increases carrying capacity.
Initiate Cape: Boosts energy and passive energy regeneration.
Minor Poison Potion: Inflicts long-term damage effect and reduces target resistances.
Catfish: Buff from this food significantly increases health regeneration when out of combat, allowing full health recovery after eliminating a group of monsters.
Worker's Mount Horse: A mount that swiftly traverses the map while adding carrying capacity.
1. High Explosive Damage: The build focuses on dealing explosive damage with the light crossbow and associated abilities, allowing for quick elimination of enemy groups.
2. Speedy Area Clearance: The combination of the light crossbow and area-of-effect abilities enables efficient and fast clearing of monster areas.
3. Good for Small PvE Groups: Ideal for engagements against small enemy groups in PvE due to its ability to eliminate multiple targets at once.
4. Affordable: The build utilizes equipment and abilities that are accessible to most players, making it easy to acquire and use.
1. No Additional Mobility Aside from Boot Spell: The build lacks additional mobility options beyond the spell from the boots, which may limit escape or repositioning capability in combat.
2. Not Suitable for Large-scale Fights: Due to its focus on explosive damage and area-of-effect abilities, the build may not be optimal for large-scale engagements where greater crowd control or endurance is required.
Your Q spell is crucial. Thanks to its low cooldown and high base damage, it's ideal for monster elimination. Between each Q, you can use your W, E, or auto-attacks. Your W ability throws a trap that doesn't deal much damage but slows enemies and boosts your movement speed. It has a short cooldown, allowing frequent use. (This spell unlocks at crossbow level 15, so you'll need to defeat more monsters before you can use it.) Your E ability, Explosive Shot, is a good starter ability that attaches a bomb to your target. It deals little initial damage but explodes after 2 seconds, inflicting more damage within a larger radius. If the target dies before the explosion, it won't deal area damage. By combining these abilities with your passive, Well Prepared, you unlock even more damage potential. To use it effectively, use your Q as the fourth spell. This immediately eliminates any cooldown, allowing you to use your Q twice in a row. Since your Q has a short cooldown and you have additional abilities, you can quickly perform several passive rotations. When you're low on energy or need extra energy, use your habit's ability. For each hit you take, you replenish some energy and reduce the damage you take. The powerful defensive ability of the tunic can be used to avoid damage. If you take damage within 1.5 seconds of activating the tunic, you gain an invulnerability shield that protects you from damage and increases your damage by 20% for 3 seconds. Your boots compensate for your lack of mobility. They have an ability that charges gradually, allowing you to escape fights. Although it lets you cover great distances, it has a 1-minute cooldown.