Albion Online - Resource Guide

In Albion Online, resources are fundamental elements that can be gathered from nature or obtained by skinning creatures. These resources are essential for crafting armor, buildings, and weapons. The main types of resources available in the open world include fiber, ore, hide, stone, and wood, each categorized into eight tiers.

To gather any resource, players must have an appropriate tool in their inventory that is no more than one tier below the targeted resource. For example, to gather a Tier 5 resource, at least a Tier 4 tool is required. Before being used in crafting, all materials need to be refined at the appropriate crafting facilities.

Starting from Tier 4, resources can come in various qualities: normal, uncommon, rare, and exceptional. To harvest resources of higher quality (uncommon, rare, or exceptional), players must use a tool of the same tier as the resource. For instance, harvesting an exceptional Tier 6 resource requires a Tier 6 tool.

Understanding these mechanics allows players to gather and utilize resources efficiently, thereby enhancing their gameplay experience in Albion Online.

Gathering in Albion Online

In Albion Online, gathering is a crucial activity where players collect resources from resource nodes using specialized gathering tools and equipment. To do this, players venture into different zones: red, yellow, blue, and black. The gathering system is fundamental, providing the essential materials needed to craft armor, weapons, and other equipment.

There are five primary gathering professions: lumberjack, miner, skinner, farmer, and fisher. Each profession focuses on collecting specific commodities such as wood, metal, leather items, food, and fish. Players must enter various game area zones Blue, Black, Red, and Yellow to gather these resources. As players progress from blue zones to black zones, the difficulty of obtaining resources increases, with black zones being the most challenging but offering the most valuable resources.

Farming is the only passive gathering profession in Albion Online. Unlike other gathering professions, farming does not require players to explore dangerous areas to obtain resources. Instead, players can cultivate and maintain fields on their personal islands, producing plants, crops, and other items over time. Farming is a significant component of Albion Online due to the essential supply of food, potions, and other consumables it provides.

Crafting in Albion Online

The crafting mechanism in Albion Online is heavily dependent on refining, a crucial step for creating useful items. Players must gather resources from nodes scattered throughout the game’s environment and transport them to refining structures located in faction towns or on player-owned islands to process raw materials. During refining, players can use Focus to increase resource return rates and reduce refining costs. This process also consumes silver, the game’s primary currency.

There are five types of refined resources in Albion Online: leather, cloth, planks, metal bars, and stone blocks. These refined materials are essential for crafting a variety of goods, including weapons, armor, tools, and consumables. Each type of refined resource is tied to a specific crafting specialty and is used to create items within that domain.

To begin refining, players must first unlock the Journeyman Refiner node on the Destiny Board, which requires achieving the Trainee Craftsman skill. This skill serves as the foundation for all crafting activities. Once Journeyman Refiner is unlocked, players can progress through the refining subtree, gaining access to new refining specializations and skills that further enhance resource return rates and reduce refining costs.

Locations and Resource Types

In Albion Online, the spawning of resources is influenced by three main characteristics of a cluster: biome, zone type, and cluster tier. These factors determine the kinds of resources that appear, their relative abundances, and the density of resource node spawns.

1. Biome: The biome of a cluster affects the types of resource nodes that appear and their relative frequencies. Different biomes favor different resources, making some resources more common in certain biomes than others.

2. Zone Type: The density of resource nodes varies with the type of zone. Zones are categorized into blue, yellow, red, and black, with blue zones having the least dense resource nodes and black zones having the most. This progression makes resource gathering increasingly challenging but also more rewarding as players move into more dangerous zones.

3. Cluster Tier: The tier of a cluster influences the tiers of the resources that spawn there. Higher-tier clusters will have higher-tier resources. Players can check the regional map of a cluster to see what resources are available and their respective tiers.


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Resource Allocation Among Clusters

In Albion Online, the types and abundance of resource nodes in a cluster are influenced by the cluster's biome. Each biome has primary, secondary, and tertiary resources. The primary resource is the most abundant, followed by the secondary, and then the tertiary. Additionally, the main resource type for each biome produces attackable resource creatures. In the Roads of Avalon zones, which lack specific biomes, resource animals replace the typical resource nodes, and only hubs in these areas have static nodes.

Areas of Resources

The tier of resources available corresponds to the danger level of the area:

- Blue Zones:Contain Tier 2 to Tier 4 materials and Tier 3 foes.

- Yellow Zones: Feature Tier 3 to Tier 5 opponents and materials.

- Red Zones: Include Tier 4 to Tier 6 resources, Tier 5 adversaries, and Tier 6 Aspects.

- Black Zones: Offer Tier 2 to Tier 8 materials, Tier 5 to Tier 8 foes, and Tier 6 Aspects.

- All Zones: Have Tier 1 resources.

Resource Nodes

Resource nodes are interactable objects from which players can gather resources using the appropriate tools. These nodes spawn randomly in various zones based on their ecosystem. The spawn locations remain static for one day, from server maintenance at 10 UTC until the next scheduled maintenance, after which they are randomly reassigned from a set of possible spawn points specific to the cluster.

There are two categories of resource nodes:

- Plentiful Nodes: Marked on the region's map and contain a higher number of charges.

- Normal Nodes: These recharge their charges throughout the day based on their tier.

Special Resource Mobs

In some zones, resource outcrop icons will appear, indicating areas with a higher density of nodes. Players may also encounter unique Resource Mobs in these areas, such as Resource Worldbosses and Resource Aspects, which can be killed and harvested for substantial amounts of resources.

Enchantment in Albion Online

Enchanted resources in Albion Online can enhance weapons and armor, providing a significant boost in item power. These resources include enchanted versions of ore, hide, fiber, and wood, which can be refined into materials that increase the item power of crafted gear by 100 for each level of enchantment. Notably, enchanted stone does not exist in refined blocks and is instead treated as multiple unenchanted stones for refining purposes.

Types of Enchanted Materials

Enchanted materials spawn in three types: uncommon, rare, and exceptional, each increasing in rarity and potency. Only resources of Tier 4 and above can be enchanted. Collecting these materials grants players additional fame.

Enchantment Rarity and Spawn Rates

The rarity of enchanted materials is influenced by the zone's enchanting rate, which is displayed at the top of the area map. Hovering over the highlighted area provides detailed information on the spawn probabilities for each type of enchantment.

Factors Influencing Enchantment Rates

Several factors affect enchantment rates, including the cluster's distance from the map's center and the grade of the territorial tower in the cluster. In the Outlands, enchantment rates range from 11% to 22%, depending on the cluster's proximity to the center. On the Royal Continent, rates vary between 8% and 33%, based on their distance from the royal towns.