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Grow a Garden - Big Changes Coming Soon

Grow a Garden - Big Changes Coming Soon

Grow a Garden is about to completely change from how it is now. After months of consecutive events and constant updates, the game’s creator, Jendel, has announced what he calls “the new era of Grow a Garden,” a stage that promises a complete shift in the way we play and enjoy this experience.

In this article, we’ll tell you what changes are coming, why they’re necessary, and how they could transform the experience for all players.

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Months of Nonstop Events

Months of Nonstop Events

In recent months, Grow a Garden has followed a very clear pattern:

- A brand-new event every week.

- The second part of that event the following week.

- Then, a completely different event the week after that.

We’ve had the Summer Event, the Prehistoric Event, the Zen Event, and most recently, the Cooking Event which even had a second part.

Although this may sound like a lot of content, the reality is that for the community, this pace has become monotonous and repetitive. Many players feel that:

- The rewards aren’t appealing.

- Some events are boring (such as the Zen Event, which was just waiting around and collecting a single fruit).

- There’s little motivation to invest time in activities that don’t provide significant progress improvements.

This burnout hasn’t gone unnoticed by Jendel, who acknowledged in his Discord server that the current model of weekly events is no longer sustainable or satisfying.


What’s Coming to Grow a Garden

In his message, Jendel made it clear that the game needs a shift in focus. His goal is to reduce reliance on events and return to the heart of Grow a Garden: farming, progression, and exploration within our own gardens.

Some of the most notable new features he mentioned include:

1. New Farming Mechanics

Tools and systems will be introduced to make working on the farm more dynamic, such as:

- Incubators: to speed up egg hatching.

- Special fertilizers: that will allow plants to be transformed into “rainbow” versions for a limited time.

The aim is to encourage players to interact more with their gardens instead of just waiting passively for results.

2. Meta Content and Secrets

There will be new farming methods focused on larger goals and exclusive rewards. Hidden secrets and special mechanics will also be added so there’s always something new to discover.

3. Garden Encyclopedia

A system that will record statistics and achievements, such as:

- The largest fruit grown.

- Special varieties obtained.

- Completed challenges.

This is reminiscent of collection systems in other games, motivating players to complete and unlock everything.

4. Time-Limited Challenges

Planned challenges include tasks like “grow your best fruit in 24 hours” or “produce a certain amount within a set time limit.”

5. Less Frequent but Higher-Quality Events

Events will still be part of the game, but they will no longer be as frequent or repetitive. The focus will be on quality over quantity.


Why This Change Was Necessary

For months, Grow a Garden prioritized the constant production of events, but this led to several problems:

- Community burnout: players became saturated with similar content.

- Uninspiring rewards: without truly valuable items, farming lost its purpose.

- Neglect in other areas: such as unresolved bugs, lack of permanent improvements, and limited content outside of events.

Returning to deep farming, with more tools and goals, could bring back the freshness of the game’s best days when updates introduced pets, crafting, and permanent cosmetics that gave players real reasons to keep playing.

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