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Grow a Garden - Why is it Losing Popularity?

Grow a Garden - Why is it Losing Popularity?

In recent days, a question has been circulating strongly within the community: is Grow a Garden entering a decline? The concern is not minor, as this game, which at its peak managed to gather millions of daily players, now seems to be going through a difficult stage. The drop in players, criticism of the latest updates, and the lack of innovation have left many with a sense of disappointment.

grow a garden banner


The Beginning of the “New Era”

The Beginning of the “New Era”

Everything seemed to start about a month ago, when the team behind Grow a Garden announced a “new era” for the game. According to the developers, the goal was to stop relying so heavily on events and instead focus more on content that would strengthen garden farming. On paper, it sounded good, since many players had been asking for more variety and long-term goals.

From that idea came initiatives like the Garden Guide, a mechanic that encouraged players to complete specific farming-related tasks in order to provide clearer objectives. However, the reception was not as expected: despite adding a bit of motivation, the community felt that it didn’t bring anything truly new or exciting.


The Ascension Shop and the New Currency

Ascension Shop

Another change that sparked controversy was the introduction of an Ascension Shop. The mechanic consists of losing all the money you’ve accumulated in exchange for obtaining a new currency that, according to the team, will serve as the foundation for future events and updates.

The problem is that, instead of being seen as an innovative mechanic, it was received as an imposition that offered no real value to players. Many feel that losing hours of progress isn’t worth it for rewards that don’t justify the sacrifice.


Unattractive Rewards

Here we reach one of the key points: the rewards. Players point out that, although farming tasks keep multiplying, the prizes are not worth the effort invested. In a game of this kind, the main motivation lies in obtaining items or benefits that truly impact the gameplay experience.

Unfortunately, most of the current rewards are either cosmetic or have little impact on farming, which creates frustration. At the end of the day, no one wants to invest hours of gameplay only to receive something that doesn’t make much of a difference.


Lack of Diversity in Seeds and Farming

bone bloosom

When comparing Grow a Garden with other similar games, another issue becomes evident: the lack of real diversity in farming. In titles like Steal a Brainrot, there are multiple seeds and resources that offer different benefits, creating varied strategies and competitiveness among players.

In contrast, in Grow a Garden most seeds lack usefulness, leaving all the spotlight on a single one: the Bone Blossom. This makes the game feel stagnant, with little variety and no clear goals to keep progressing.


The Contradiction of Events

Another confusing aspect of this “new era” is the relationship with events. Although it was announced that they would no longer be the focus of the game, the reality has been quite the opposite. Just a few days after that announcement, the Beanstalk event arrived, followed by the Fairy event.

The big problem is that these events, far from being innovative, seem like recycled versions of past ones, with only slight visual or reward changes. The lack of originality has created a sense of routine that tires players. The expectation of something new quickly turns into disappointment when you realize it’s just “more of the same.”


Stronger Competition

Stronger Competition

Another factor that cannot be ignored is the competition. Games like Steal a Brainrot or 99 Nights in the Forest have managed to capture the attention of many players thanks to more dynamic mechanics, clear objectives, and better-structured progression systems.

While these titles offer constant challenges and valuable rewards, Grow a Garden seems to be stuck in a repetitive cycle that no longer excites players as it once did.

The numbers speak for themselves. From the more than 2 million daily active players it once had, the game now barely gathers between 500k and 800k online users. This is a drastic drop that hadn’t been seen since its first weeks after launch.

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