Bird house trapping is a method within the Hunter skill, employed for capturing avian creatures. In this approach, players establish bird houses across Fossil Island and load them with seeds. Subsequently, a waiting period of approximately 50 minutes ensues, during which the bird houses naturally attract and gather birds.
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Bird House Trapping Spots on Fossil Island:
1. Verdant Valley (First and Second Spots): Found south of the Museum Camp, these spots in the Verdant Valley provide prime locations for placing bird house traps, optimizing bird attraction.
2. Mushroom Forest (Third Spot): Located west of the ancient shroom and north of the magic mushtree, this spot offers a strategic setup for effective bird house trapping.
3. Entrance to the Tar Swamp (Fourth Spot): Positioned by the Tar Swamp entrance, this spot is easily accessible and holds potential for successful bird house trapping.
For quick access, use the Digsite pendant teleport at the House on the Hill, followed by the magic mushtree within the house, streamlining your journey to these spots. These well-chosen positions capitalize on Fossil Island's features, boosting your chances of attracting a variety of birds.
Arming the trap necessitates either 10 low-level or 5 high-level seeds, encompassing hop seeds, herb seeds, flower seeds, bush seeds, or allotment seeds. All these seed types yield identical rewards, rendering it prudent to opt for the seeds that are most economical or easily attainable.
For fledgling ironmen, Draynor Seed Market extends a selection of seeds at reasonable rates. However, it's advisable for ironmen to consider hopping between worlds, as seed stock quantities fluctuate between 5 and 20 per world, with a replenishment interval of 1 minute. Furthermore, ironmen can explore the option of pickpocketing the Master Farmer at this location, offering an additional avenue for accumulating surplus low-level seeds.
Seed | Amount | Price per house | |
Barly seed | 10 | −10 | |
Hammerstone seed | 10 | −10 | |
Asgarnian seed | 10 | −10 | |
Jute seed | 10 | −10 | |
Yanillian seed | 10 | −20 | |
Krandorian seed | 10 | −20 | |
Wildblood seed | 5 | −30 | |
Guam seed | 10 | −20 | |
Marrentill seed | 10 | −10 | |
Tarromin seed | 10 | −80 | |
Harralander seed | 10 | −160 | |
Ranarr seed | 5 | −113,610 | |
Toadflax seed | 5 | −1,910 | |
Irit seed | 5 | −190 | |
Avantoe seed | 5 | −6,230 | |
Kwuarm seed | 5 | −3,625 | |
Snapdragon seed | 5 | −152,085 | |
Cadantine seed | 5 | −8,260 | |
Lantadyme seed | 5 | −1,145 | |
Dwarf weed seed | 5 | −1,030 | |
Torstol seed | 5 | −24,225 | |
Marigold seed | 10 | −10 | |
Rosemary seed | 10 | −10 | |
Nasturtium seed | 10 | −10 | |
Woad seed | 10 | −10 | |
Limpwurt seed | 10 | −40 | |
White lily seed | 10 | −30,120 | |
Potato seed | 10 | −10 | |
Onion seed | 10 | −10 | |
Cabbage seed | 10 | −10 | |
Tomato seed | 10 | −10 | |
Sweetcorn seed | 10 | −10 | |
Strawberry seed | 10 | −30 | |
Watermelon seed | 10 | −10 | |
Snape grass seed | 10 | −23,340 | |
Redberry seed | 10 | −20 | |
Poison ivy seed | 10 | −110 | |
Cadavaberry seed | 10 | −10 | |
Dwellberry seed | 10 | −20 | |
Jangerberry seed | 10 | −10 | |
Whiteberry seed | 10 | −40 |
After preparing and loading the bird house trap with seeds, it will autonomously ensnare birds at irregular intervals, occurring on random ticks (averaging around once every 5 minutes). This process can continue until a maximum of 10 birds have been captured. To claim the Hunter experience and loot acquired from these captures, players need to revisit the bird house trap, empty it, and subsequently disassemble it.
During this dismantling, the bird house itself will be consumed, but the clockwork mechanism will be regained. This implies that players only require four clockworks to set up their bird houses in an ongoing manner. Consequently, they will only need to carry a hammer, chisel, logs, and seeds for maintenance. For the sake of efficiency, it's advisable to also carry a fifth clockwork to craft additional bird houses while traveling between different locations.
Alternatively, players have the option of procuring pre-made bird houses from the Grand Exchange. Collecting these pre-made bird houses will still result in the recovery of the clockwork component, which can subsequently be sold for a monetary return.
This approach to managing bird houses underscores a tactical balance between preparation, efficiency, and resource utilization, allowing players to maximize their Hunter experience gains while adapting to their preferred playstyle.
The most efficient path involves teleporting with the digsite pendant to Fossil Island and utilizing the magic mushtree to reach Verdant Valley. Start by inspecting the northern birdhouse and then proceed to the southern one. Afterward, teleport using the mushtree to Mushroom Meadow and examine the birdhouse to the north. From there, head south to the Tar Swamp to check the final birdhouse.
For streamlined time management, it's recommended to craft the birdhouses individually while traversing between the various locations. To optimize inventory space, consider substituting a regular hammer with the Imcando hammer. Additionally, carrying a hunter potion can prove beneficial, boosting Hunter by +3 and thereby augmenting the chances of obtaining bird nests. This potion can also potentially help attain the skill level required to place the next tier of birdhouse.
For players planning to undertake multiple birdhouse runs consecutively, a useful trick involves logging out while positioned near the Tar Swamp birdhouse. This strategic log-out point minimizes the relatively lengthy southward journey during subsequent runs. Implementing this strategy necessitates carrying 4 additional logs.
This comprehensive strategy not only optimizes time utilization but also minimizes resource waste, allowing players to reap the maximum rewards from their birdhouse runs while maintaining a strategic edge in their approach.
When a birdhouse reaches its capacity, it can be retrieved to collect various valuable items. These include raw bird meat, feathers, and notably, the clockwork component initially used to construct the birdhouse.
Birdhouses yield differing quantities of bird nests, contingent upon both the birdhouse's tier and the player's Hunter level. Each birdhouse guarantees one seed nest and subsequently provides 10 opportunities to acquire nests from the nest table. The nest table yields a range of rewards including regular empty nests, ring nests, egg nests, and occasionally even clue nests.
Equipping a strung rabbit foot introduces a further benefit, replacing around 5% of the regular empty nest drops with ring nests or egg nests. It's crucial to note that this dynamic differs from the bird nest mechanic observed during Woodcutting, which functions to diminish the occurrence of seed nests.
The type of seeds employed doesn't influence the number of nests received from the birdhouses. Importantly, disassembling a birdhouse doesn't carry a specific Hunter level requirement. This implies that Hunter level boosts only need to be applied during the process of placing higher-tier birdhouses, rather than during their disassembly.
This comprehensive understanding of the birdhouse mechanics aids players in optimizing their yield of valuable items and resources, enhancing their efficiency in the game.
Item | Quantity | Rarity | Price | |
Clockwork | 1 | Always | 753 | |
Raw bird meat | 10 | Always | 200 | |
Feather | 30; 40; 50; 60 | Always | 60–120 |
A single seed nest is the maximum reward granted per birdhouse. Possessing a higher Hunter level augments the likelihood of obtaining a seed nest, but the tier of the birdhouse doesn't influence the rate at which seed nests are received. This ensures that regardless of the birdhouse's tier, the chance of acquiring a seed nest is solely linked to the Hunter level of the player.
Item | Quantity | Rarity | Price | |
Bird nest (seeds) | 1 | Varies | Not sold |