RANGED MELEE MAGIC
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Masori armour is a set of ranged armour requiring level 80 Ranged and 30 Defence to equip. The armour belonged to the Masori clan, who were powerful ranged weapon-wielders active around the time of the Kharidian–Zarosian War and were known for defending people from bandits who sought to take advantage of the wartime chaos. Their armour can only be obtained as rare drops from the Tombs of Amascut.
It is the best ranged armour in the game, surpassing Armadyl armour in terms of ranged attack bonuses. It also provides the highest magic defence bonus, and unlike Armadyl armour, it does not provide a penalty to melee accuracy. The Masori armour can also be upgraded into a fortified variant with Armadyl plates, increasing the Defence level required to equip it to 80, offering increased defensive bonuses and a +1 prayer bonus, which in turn makes it surpass Armadyl armour's defensive bonuses. Fortifying the armour requires level 90 Crafting.
Masori mask Masori mask fortified
Masori body Masori body fortified
Masori chaps Masori chaps fortified
Zaryte vambraces are a pair of vambraces requiring 80 Ranged and 45 Defence to wear. Obtained as a drop from Nex, the vambraces are the best-in-slot offensive gloves for rangers, surpassing Barrows gloves. They are the only hands slot item to offer a Ranged Strength bonus.
As a Zarosian item, it will also grant god protection towards Zarosian NPCs in the God Wars
The Zaryte crossbow is a ranged weapon that requires a Ranged level of 80 to wield, and can fire up to dragon bolts. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It is one of two crossbows with a Prayer bonus, along with the Armadyl crossbow from which it is crafted. The crossbow has an attack range of 8, and the longrange combat style will increase it by 2. It is only outclassed by the Dragon hunter crossbow when fighting draconic monsters.
The crossbow itself is crafted by attaching a nihil horn, obtained as a rare drop from Nex, with an Armadyl crossbow and 250 nihil shards. The Zaryte crossbow counts as a Zarosian item, but not as an Armadylean item in the God Wars Dungeon. In addition, the crossbow possesses a special attack as well as a passive effect.
The necklace of anguish is a necklace made by enchanting a zenyte necklace with the Lvl-7 Enchant spell. Requiring level 75 Hitpoints to equip, it is a purely offensive neck slot item, offering the best-in-slot Ranged attack and Ranged Strength bonus.
Players can attach an anguish ornament kit, obtained from master clue scrolls, to create a necklace of anguish (or). This is only cosmetic, and does not affect the necklace's stat bonuses. It can be dismantled, returning the necklace and ornament kit.
Ava's assembler is the upgraded version of Ava's accumulator that requires level 70 Ranged to equip. It provides the best in slot ranged attack bonus for the cape slot, and is the only cape slot item that provides a Ranged Strength bonus. To obtain the assembler, players must take Ava's accumulator (or 4,999 coins), Vorkath's head (which can only be obtained by killing Vorkath after completion of Dragon Slayer II) and 75 mithril arrows to Ava in Draynor Manor.
Like all of Ava's devices, the assembler does not work when metal torso armour is worn, as this will cause 'interference'; this includes most melee armour as well as Ahrim's robetop. A list of metal torso armour that does not interfere with Ava's assembler can be found here.
Similar to its predecessors, it can randomly gather mithril ranged equipment. It also has an 80% chance of saving ammunition compared to the accumulator's 72%. As the remaining 20% chance is for the ammunition breaking, the assembler will never drop any ammo on the ground.
The breakdown of the ammo recovery rate is as listed:
1. Break on impact: 20%
2. Recovered automatically: 80%
The appearance of the assembler can be ornamented using a Masori crafting kit to match that of the Masori armour. It is solely a cosmetic upgrade and does not change its stats.
Ava's assembler
Masori assembler
Pegasian boots are boots that require level 75 Ranged and Defence to wear. They currently have the highest ranged attack bonus of any pair of boots.
They can be created by using a pegasian crystal with a pair of ranger boots, requiring level 60 in Runecraft and Magic (cannot be boosted). This grants the player 200 experience in both skills.
The venator ring is a ring slot item that currently boasts the highest ranged attack bonus of any ring, surpassing the imbued archers ring by +2, and also being the only ring to offer a Ranged Strength bonus. The ring requires players to have killed the Leviathan at least once to wear; attempting to wear it otherwise will result in a game message in the chatbox stating The ring slips off your finger. The power within it seems unfamiliar.
The ring requires level 90 Magic and 80 Crafting to create (both being boostable), as well as having learned how to combine Fremennik ring icons with ancient vestiges via Peer the Seer.
Players who are able to craft the ring must first combine the archer icon and the venator vestige, obtained as an untradeable drop from The Leviathan. Next, they must bring the resulting venator icon to a furnace, alongside three chromium ingots and a ring mould, to craft the ring.
Unlike their predecessors, the Fremennik rings, the ancient rings cannot be imbued.
The twisted buckler is a ranged-class shield that is obtained as a possible reward from the Chambers of Xeric, requiring level 75 Ranged and Defence to equip.
The buckler currently offers the best Ranged Attack and Ranged Strength bonus for the shield slot in the game. It also has some of the best Magic defence in its slot, beaten only by the dragonfire ward and spectral spirit shield. Its melee defence bonuses are comparable to an adamant sq shield.
Dragon bolts are a type of crossbow ammo that can only be fired from a dragon crossbow, Armadyl crossbow, dragon hunter crossbow, or Zaryte crossbow. Additionally, they require a Ranged level of 64 to wield.
They are obtained by using feathers on unfinished dragon bolts. Doing so requires level 84 in Fletching, and grants 12 experience per bolt.
Bolt tips of any kind, excluding amethyst, can be added to dragon bolts and then enchanted to obtain enchanted bolts that possess the ranged strength of dragon bolts.
Torva armour is a set of equipment requiring level 80 Defence to equip. The individual armour pieces are obtainable only as rewards from Nex.
The pieces of armour are dropped in a broken state, and must be repaired using Bandosian components made by breaking down Bandos chestplates and tassets. Breaking down the components can only be performed at the Ancient Forge within the God Wars Dungeon's Ancient Prison.
Torva full helm
Torva platebody
Torva platelegs
Torva armour pieces can be cosmetically enhanced via the ancient blood ornament kit, dropped by the awakened variants of The Leviathan, The Whisperer, Vardorvis, and Duke Sucellus. 20,000 blood runes are also needed for the conversion.
Sanguine torva full helm
Sanguine torva platebody
Sanguine torva platelegs
The ferocious gloves are a pair of melee-focused gloves requiring level 80 Attack and Defence to equip. They are obtained as a rare drop from the Alchemical Hydra (in the form of Hydra leather) and are the best-in-slot offensive gloves for melee users, surpassing Barrows gloves. However, they do not offer any defensive stats and provide negative ranged and magic attack bonuses, making them less effective when multiple attack styles are used.
The Hydra leather used to make them is tradeable, and must be taken to the Lithkren Vault (requiring completion of Dragon Slayer II) to be made into the gloves. To make the gloves, a player should take a hammer along with the Hydra leather and investigate the machinery just south-west of the large pool up north.
Should the player wish to sell the gloves, they can use the same machinery used to make the gloves, including a hammer, to revert it to a piece of Hydra leather. When this occurs, the chatbox message states By feeding the gloves through the machine, you manage to revert them into leather.
Osmumten's fang is a one-handed stab weapon obtained as a rare reward from the Tombs of Amascut. It was the weapon of Pharaoh Osmumten, who was a skilled hunter. It requires level 82 Attack to wield. A cursed phalanx can be attached to the fang to create Osmumten's fang (or), a cosmetic variant of the weapon.
The fang has two unique passive effects which aim to make it effective against targets with high Defence levels and more consistent overall: re-rolling accuracy on an unsuccessful hit and making damage rolls closer to the average. The special combat mechanics are described in more detail below. Like spears, halberds, and magic, the fang is also able to deal full damage to
The amulet of torture is an enchanted zenyte amulet. It is purely offensive, giving the highest melee attack bonuses of any neck slot item, but with no defence bonuses. It is also tied with the amulet of strength for giving the highest strength bonus in the neck slot.
Wearing any piece of enchanted zenyte equipment requires level 75 in Hitpoints.
Players can make one by enchanting a zenyte amulet with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.
Players can attach a torture ornament kit, obtained from master clue scrolls, to create an amulet of torture (or). This is only cosmetic, and does not affect the amulet's stat bonuses. It can be dismantled, returning the amulet and ornament kit.
The infernal cape is the most powerful melee cape in terms of overall bonuses, awarded for defeating TzKal-Zuk in the Inferno. It surpasses its predecessor, the fire cape, boasting greater melee attack and strength bonuses, along with slightly higher defensive bonuses. In spite of this, it is still surpassed by the Ardougne cloaks 3 and 4 in stab attack and prayer bonuses, and by the mythical cape in crush attack
Primordial boots are boots that require level 75 Strength and Defence to wear. Primordial boots provide the highest strength bonus of any pair of boots in game.
They can be created by using a primordial crystal with a pair of dragon boots, requiring level 60 in Runecraft and Magic (cannot be boosted). This grants the player 200 experience in both skills.
When compared to dragon boots, primordial boots grant very similar bonuses, but the upgrade provides +1 additional melee strength bonus and +2 additional attack bonus to all melee styles, as well as an average of +5 additional defence bonus against all melee styles, at the cost of -1 magic attack bonus.
The ultor ring is a ring slot item that currently boasts the highest strength bonus of any ring, surpassing the imbued berserker ring by +4. The ring requires players to have killed Vardorvis at least once to wear; attempting to wear it otherwise will result in a game message in the chatbox stating The ring slips off your finger. The power within it seems unfamiliar.
The ring requires level 90 Magic and 80 Crafting to create (both being boostable), as well as having learned how to combine Fremennik ring icons with ancient vestiges via Peer the Seer.
Players who are able to craft the ring must first combine the berserker icon, 500 blood runes, and the ultor vestige, obtained as an untradeable drop from Vardorvis. Next, they must bring the resulting ultor icon to a furnace, alongside three chromium ingots and a ring mould, to craft the ring.
The Avernic defender is a defender wielded in the shield slot, requiring 70 Attack and Defence to wield. It is obtained by combining a dragon defender with an Avernic defender hilt. This process can be reversed to return the dragon defender, but the hilt will be destroyed in the process. This defender boasts the highest strength bonus of any shield slot equipment, being 1 higher than the dragonfire shield. It also has the highest melee attack bonuses of any shield slot equipment. The defensive bonuses are comparable to that of an adamant kiteshield.
Ghommal's hilt 5 or 6 can be attached to it, creating Ghommal's avernic defender 5 or 6 respectively, giving the bonuses of the Avernic defender and the additional benefits of the hilt. This process is reversible, returning both the hilt and the defender.
Rada's blessing 4 is an Achievement diary reward for completing all elite Kourend & Kebos Diary tasks. It can be claimed from Elise in the Kourend Castle courtyard.
Rada's blessing 4 gives the best-in-slot prayer bonus for the ammunition slot at +2, surpassing god blessings.
Ancestral robes can be obtained as rare drops from the Chambers of Xeric. Equipping the robes requires level 75 Magic and 65 Defence.
They are the best-in-slot robes for magic attack, trading off some of the defensive bonuses that Ahrim's robes offer, such as better magical accuracy and being one of the few armour sets to provide a magic damage bonus, providing the highest amount. However, when casting Ancient Magicks, virtus robes surpass them in magic damage, while they also provide the same accuracy bonuses and slightly better defence and offers a prayer bonus compared to ancestral. They do not degrade in combat.
The robes can be stored in the magic wardrobe of a player-owned house costume room.
The robes can be recoloured using a Twisted ancestral colour kit, which may be obtained from completing a Chambers of Xeric raid in Challenge Mode. It is no different from normal Ancestral robes aside from appearance and becoming untradeable.
Ancestral hat
Ancestral robe top
Ancestral robe bottom
The tormented bracelet is an enchanted zenyte bracelet. It is the best magic item worn in the hand slot, providing the greatest magic attack bonus, as well as a 5% bonus to magical damage. This effect stacks with other boosts.
Wearing any piece of enchanted zenyte equipment requires level 75 in Hitpoints.
Players can make one by enchanting a zenyte bracelet with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.
Tumeken's shadow is a two-handed powered staff requiring 85 Magic to wield, and is only available as a rare drop from the Tombs of Amascut. Powered by the sun itself, the staff was created by the god Tumeken during the Kharidian–Zarosian War as a means to fight back against the invading force of the Zarosian Empire. It was also used to create Tumeken's Warden and Elidinis' Warden, two massive automata imbued with the divine essence of himself and his wife Elidinis.
The staff has a built-in magic spell that can be used regardless of the player's current spellbook. The spell gives no base experience, and grants the player 2 Magic experience per damage dealt. The staff cannot be used to autocast any other combat spells. While all other powered staves have an autocast speed of 4 (2.4 seconds), Tumeken's shadow has an autocast speed of 5 (3 seconds).
In addition, Tumeken's shadow has a passive effect exclusive to its built-in spell in which the player's magic attack bonus and magic damage are multiplied by three from the player's worn equipment (four within the Tombs of Amascut); the magic damage increase from this is capped at a total of 100% Magic Strength. This effect also works when having negative magic bonuses, tripling the negative bonuses. The passive effect is extremely powerful at all bosses, even those with high Magic levels and/or defence bonuses. Void Knight equipment and Salve amulet(ei) will not benefit from this effect. The Slayer helmet (i) magic damage is multiplied after the passive effect.
The spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it, but the staff will not have its passive effect of triple boosts from worn equipment enabled.
The occult necklace is a magical amulet that requires 70 Magic to wear. It is dropped by the smoke devil and its boss variant. Wearing it increases the player's Magic damage by 10%, and is the only amulet to give such a bonus. This 10% bonus will also stack with existing boosts, such as the staff of the dead and the imbued slayer helmet. For this reason, as well as a significant magic accuracy bonus, it is commonly considered the best neck slot item for magic combat in terms of damage output.
The imbued saradomin cape is obtained from imbuing a Saradomin cape with the items dropped by Justiciar Zachariah, Porazdir, and Derwen, during the Mage Arena II miniquest, requiring 75 Magic. Subsequent imbues will require only the Justiciar's hand.
This cape, along with the imbued Guthix and Zamorak capes, provides the best in slot magic attack bonus for the cape slot.
The cape, like most untradeable equipment, is automatically protected upon death in dangerous PvM scenarios outside of the Wilderness, and likewise is always protected upon safe deaths and services that offer an item reclaim function (such as Zulrah via Priestess Zul-Gwenwynig and the Grotesque Guardians via the magical chest).
Eternal boots are boots that require level 75 Magic and Defence to wear. They currently have the highest magic attack bonus and highest magic defence of any pair of boots.
They can be created by using an eternal crystal with a pair of infinity boots, requiring level 60 in both Runecraft and Magic (cannot be boosted). This grants the player 200 experience in both skills.
The magus ring is a ring slot item that currently boasts the highest magic attack bonus of any ring, surpassing the imbued seers ring by +3, and also being the only ring to offer a magic damage bonus. The ring requires players to have killed Duke Sucellus at least once to wear; attempting to wear it otherwise will result in a game message in the chatbox stating The ring slips off your finger. The power within it seems unfamiliar.
The ring requires level 90 Magic and 80 Crafting to create (both being boostable), as well as having learned how to combine Fremennik ring icons with ancient vestiges via Peer the Seer.
Players who are able to craft the ring must first combine the seers icon and the magus vestige, obtained as an untradeable drop from Duke Sucellus. Next, they must bring the resulting magus icon to a furnace, alongside three chromium ingots and a ring mould, to craft the ring.
Unlike their predecessors, the Fremennik rings, the ancient rings cannot be imbued.
Rada's blessing 4 is an Achievement diary reward for completing all elite Kourend & Kebos Diary tasks. It can be claimed from Elise in the Kourend Castle courtyard.
Rada's blessing 4 gives the best-in-slot prayer bonus for the ammunition slot at +2, surpassing god blessings.
Tags:
zaryte crossbowzaryte vambracesoccult necklacemasori armourmasori assemblertumekens shadowultor ringmagus ringvenator ringbest in slot Item osrsamulet of tortureancestral robestwisted bucklertormented braceletava assemblerbis item guidebis item osrsferocious glovestorva armourpegasian bootsprimordial bootseternal bootsavernic defenderinfernal capeimbued saradomin capenecklace of anguish