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OSRS Kree'arra Guide - Armadyl Godwars

OSRS Kree'arra Guide - Armadyl Godwars

Armadyl Guide OSRS 

Greetings, RuneScape enthusiasts! Today, our journey takes us into the realm of justice and law, guided by the god known as Armadyl. Although often overshadowed by other deities, Armadyl's influence and enigmatic presence persist throughout Gielinor. Let's unravel the lore, explore followers and notable figures, and delve into the strategic encounters in the God Wars Dungeon.

Armadyl's Beliefs: Often associated with benevolence and justice, Armadyl's beliefs closely align with Saradomin. As the god of law, his influence once ruled the skies of Gielinor during the Second Age. However, the God Wars saw a decline in his followers, leaving him nearly forgotten but not entirely erased from the annals of history.

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Followers and Affiliated Items

Aviantese: A near-extinct bird-like race, the aviantese are devoted followers of Armadyl.

The Guardians of Armadyl: a group of human followers residing in the Temple of Ikov, remain steadfast in their loyalty.

Notable Individuals:

Kree'arra: A trusted general, leading Armadyl's forces in the God Wars Dungeon.

Larrissa: The only known living human follower, aside from the Guardians of Armadyl.

Affiliated Items:

Various items provide protection against Armadyl's troops, including the iconic Armadyl godswordArmadyl godsword, Armadyl crossbowArmadyl crossbow, and armadyl chesarmadyl bodyarmadyl haloarmadyl amuletArmadyl armour sets.


The Mighty Kree'arra

Encounter with Kree'arra: As the leader of Armadyl's Eyrie, Kree'arra presents a formidable challenge in the God Wars Dungeon. To face him, players must navigate the chasm, slay followers of Armadyl, and employ specific combat strategies.

Bodyguards:

1. Flight Kilisa (Melee)

2. Wingman Skree (Magic)

3. Flockleader Geerin (Ranged)

Kree'arra

Kree'arra - OSRS Wiki

Kree'arra is a large and powerful aviansie and leads Armadyl's army in the God Wars Dungeon. Despite being the only walking aviansie in the dungeon, he cannot be attacked with melee, as the player will be discouraged from doing so due to the strength of his wings. Therefore, he can only be killed with magic, ranged, or necromancy.

In order to reach Kree'arra, players may enter Armadyl's Eyrie at the south end of the main chamber. Players must have at least level 70 Ranged Ranged in order to enter the area, signified by a large gong that players will interact with. A total of at least 40 Armadyl killcount is required to enter Kree'arra's chamber at the end of the encampment, unless the Totem of Intimidation is active on Anachronia. He is guarded by his 3 generals: Flight Kilisa, Flockleader Geerin, and Wingman Skree.

Location

Location Level Members Spawns
God Wars Dungeons 580 Member icon.png 1

 

Location armadyl

Strategies for Confronting Kree'arra

A group of players fighting Kree'arra and his bodyguards.

General Strategy

When starting a trip at Kree'arra, many players prefer using an ecumenical key to skip kill count, as Armadylean kill count is relatively slow. Kree'arra is also commonly killed on a Slayer task of Aviansies, so skipping kill count is even more desirable in this case as the player will progress their slayer task if they kill Aviansies for kill count, reducing the overall number of Kree'arra that can be killed on-task.

Kree'arra, unlike the other generals, utilises all three forms of combat. By default, he attacks with ranged and magic. The ranged attack consists of grey dust tornadoes, while the magic attack is a blue dust tornado. Kree'arra's magic attack is classified as ranged magic, meaning that its accuracy rolls against the player's ranged defence bonuses, rather than magic. The ranged attack can deal up to 71 damage, while his magic attack deals up to 21. Both of these attacks hit all players in the room, and can knock the player back a tile unless they are standing in the corners of the chamber. It is important to keep Protect from Missiles on at all times while Kree'arra is alive, or players will meet a swift death.

Should Kree'arra not be targeted, he will go up to his target and swipe his talons at them, dealing up to 26 damage.

Kree'arra has three bodyguards; Flight Kilisa, Wingman Skree and Flockleader Geerin, who use melee, magic and ranged respectively, capable of dealing up to 15, 16 and 25 damage respectively. Only Kilisa will be a threat, as Skree is unlikely to hit due to ranged armour being resistant to magic attacks, and the player is protected from Geerin's attacks.

When killed, Kree'arra and his bodyguards will drop bones, which can be converted into peaches with bones to peaches tablets. Peaches heal for 8 health, so the player can heal for 32 health after each encounter with Kree'arra and his bodyguards. The bodyguards occasionally drop two manta rays or three mushroom potatoes, which heal for 44 and 60 health respectively. These should be juggled if inventory is full.

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Tumeken's Shadow

Tumeken's shadow, with its passive effect enhancing adequately powerful magic gear, is the strongest weapon for conventional methods of killing Kree'arra, and competitive with the chinchompas method detailed below. Additionally, the combination of Blood barrage to heal off the bodyguards and the special attack of an Eldritch nightmare staff, especially with the reduced cooldown granted by the Lightbearer, can allow players to remain in Kree'arra's lair indefinitely, limited only by runes and weapon charges.

However, it should be noted that this strategy requires almost completely maxed mage gear. Even a single downgrade from an Ancestral robe top to an Ahrim's robetop for example will dramatically impact kill times and trip length, due to the magnifying effect Tumeken's shadow has on the magic stat bonuses of other pieces of equipment. The barrier to entry is therefore extremely high, and for players who do not have the best-in-slot options for two or more gear slots, the chinchompa method will prove significantly faster.

As ancestral armour has less defence bonuses than conventional ranged options, players will take significantly more damage from Kree'arra's magic attacks (which roll off ranged defence bonuses as ranged magic), Kilisa and Skree's attacks. As players will be carrying runes for barrage spells, having a magic weapon that can autocast ancients will be useful. The player should always freeze Kilisa and walk under Kree'arra after every attack to minimise his overall attacks, as he has an attack speed of 3, whereas the staff has an attack speed of 5.

Chinchompas

Because of Kree'arra's exceptionally high defensive stats, one of the most effective ways to kill him is by dealing indirect damage using red or black chinchompas. Hitting Kree'arra directly is significantly harder compared to the other generals. Chinchompas roll accuracy based on the player's current target; if the hit is successful, then all other monsters in range will generally take damage regardless of their Defence level and bonuses.

To utilise the chinchompa method, the player must have both targets near or directly on each other. Monsters with a size of 2x2 tiles or larger have their hitboxes placed on the south-western most tile, which is also where any items dropped upon their death will appear.

It is important that when utilising the chinchompa method, Kree'arra must be targeted off-tick (when the player is not attacking); otherwise, he will attempt to use Melee; Medium Fuse has the same attack rate as Kree'arra. To achieve this, simply left-click Kree'arra after throwing a chinchompa at Flight Kilisa, and then left-click Kilisa again just before your next attack. Repeating this cycle will ensure you take no melee damage from Kree'arra during the fight.

When an untouched room is entered, Kree'arra and his minions will be wandering around. Players should move to the south-western corner of the chamber to line up both Kree'arra and Kilisa. The player throws the chinchompas at Kilisa, allowing the chinchompas to damage Kree'arra in the process. Kilisa will clearly die before Kree'arra does at the start of the encounter, so switch to your crossbow or twisted bow to kill Kree'arra. If Kilisa respawns before Kree'arra dies, then let her come to the player before switching to chinchompas.

When the room is cleared and Kree'arra respawns, when he attempts to melee the player, his hitboxes will also collide with Geerin, allowing chinchompas to be used on both of them for equal effect. The primary advantage of two chinchompa targets allows players to maintain more consistent damage, although there are also a few disadvantages in doing so; if the player's reflexes are too slow, Kree'arra will move out of the chinchompa's AoE, forcing the player to fully lure Kree'arra onto Kilisa and reducing the overall amount of health healed if Geerin does not respawn before Kree'arra dies.

Both crossbows and the twisted bow have an attack rate of 6 when used on Accurate/Long Range, and 5 on Rapid. This means the player attacks every 3.6 and 3.0 seconds respectively. Kree'arra has an attack speed of 3, or 1.8 seconds, so walk under him after every shot to reduce his attack rate.

When Kree'arra dies, switch to your toxic blowpipe and kill off Skree. Kilisa and Geerin can be stacked for Blood Barrage, unless Kilisa is dead or on low health, in which the player should use Blood Blitz on Geerin instead. Geerin and Skree will generally attack on different ticks (as Skree spawns all the way to the east, out of visible range when standing on the western edge), allowing their attacks to be flicked. It is also possible to flick all three bodyguards' attacks if they attack on different ticks, which saves even more food.

Team

In team encounters, all players will take damage from Kree'arra's attacks, so there is no designated tank. Players should opt for the strongest crossbow (or a twisted bow if possessed) with ruby and diamond enchanted bolts, and switch to a blowpipe when he dies to deal with the minions.

Requirements:

  • Combat level 85+ (100+ Recommended) 
  • Ranged 70+ (80+ Recommended)
  • Defence 70+ (80+ Recommended) 
  • Magic 92+ (Blood Barrage)
  • Hitpoints 70+ (80+ Recommended) 
  • Prayer 44+ (Eagle Eye)

Recommended Equipment

Tumeken's Shadow:

Maxed magic gear for conventional methods.

Slot Option 1 Option 2 Option 3 Option 4
Head Slayer helmet (i).png Slayer helmet (i) Ancestral hat.png Ancestral hat Virtus mask.png Virtus mask Ahrim's hood.png Ahrim's hood
Neck Occult necklace.png Occult necklace N/A N/A N/A
Back Imbued saradomin cape.png Imbued god cape Saradomin cape.png God capes Ardougne cloak 4.png Ardougne cloak 4 N/A
Body Ancestral robe top.png Ancestral robe top Virtus robe top.png Virtus robe top Ahrim's robetop.png Ahrim's robetop N/A
Legs Ancestral robe bottom.png Ancestral robe bottom Virtus robe bottom.png Virtus robe bottom Ahrim's robeskirt.png Ahrim's robeskirt N/A
Two-handed weapon Tumeken's shadow.png Tumeken's shadow N/A N/A N/A
Ammo/Spell Rada's blessing 4.png Rada's blessing 4 Peaceful blessing.png God blessing  N/A N/A
hands Tormented bracelet.png Tormented bracelet N/A N/A N/A
Boots Eternal boots.png Eternal boots Infinity boots.png Infinity boots Wizard boots.png Wizard boots N/A
Ring Magus ring.png Magus ring Ring of suffering (ri).png Ring of suffering (ri) Ring of suffering (r).png Ring of suffering (r) Seers ring (i).png Seers ring (i)
Special attack Eldritch nightmare staff.png Eldritch nightmare staff Accursed sceptre.png Accursed sceptre N/A N/A

 

Chinchompas:

Dealing indirect damage with red or black chinchompas.

Slot Option 1 Option 2 Option 3 Option 4 Option 5
Head Slayer helmet (i).png Slayer helmet (i) Justiciar faceguard.png Justiciar faceguard Verac's helm.png Verac's helm Armadyl helmet.png Armadyl helmet Karil's coif.png Karil's coif
Neck Necklace of anguish.png Necklace of anguish Amulet of fury.png Amulet of fury Dragonbone necklace.png Dragonbone necklace Amulet of glory.png Amulet of glory N/A
Back Max cape.png Max cape Ranging cape(t).png Ranging cape(t) Ava's assembler.png Ava's assembler Ava's accumulator.png Ava's accumulator N/A
Body Masori body (f).png Masori body (f) Armadyl chestplate.png Armadyl chestplate Karil's leathertop.png Karil's leathertop Armadyl d'hide body.png Armadyl d'hide body  Black d'hide body.png Black d'hide body
Legs Masori chaps (f).png Masori chaps (f) Armadyl chainskirt.png Armadyl chainskirt Karil's leatherskirt.png Karil's leatherskirt Zamorak chaps.png Zamorak chaps Black d'hide chaps.png Black d'hide chaps
Two-handed weapon Black chinchompa.png Black chinchompas Red chinchompa.png Red chinchompas N/A N/A N/A
Shield Elysian spirit shield.png Elysian spirit shield Dragonfire ward.png Dragonfire ward Twisted buckler.png Twisted buckler Dragonfire shield.png Dragonfire shield Crystal shield.png Crystal shield
Ammo/Spell Diamond dragon bolts (e) 5.png Diamond dragon bolts (e) Diamond bolts 5.png Diamond bolts (e) N/A N/A N/A
hands Zaryte vambraces.png Zaryte vambraces Barrows gloves.png Barrows gloves Armadyl bracers.png Armadyl bracers  Black d'hide vambraces.png Black d'hide vambraces N/A
Boots Armadyl d'hide boots.png Armadyl d'hide boots Pegasian boots.png Pegasian boots Guardian boots.png Guardian boots Bandos boots.png Bandos boots Boots of brimstone.png Boots of brimstone
Ring Ring of suffering (ri).png Ring of suffering (ri) Venator ring.png Venator ring Archers ring (i).png Archers ring (i) Brimstone ring.png Brimstone ring Ring of life.png Ring of life

 

Ranged Tank:

Slot Option 1 Option 2 Option 3 Option 4 Option 5
Head Slayer helmet (i).png Slayer helmet (i) Justiciar faceguard.png Justiciar faceguard Verac's helm.png Verac's helm Masori mask (f).png Masori mask (f) Armadyl helmet.png Armadyl helmet
Neck Amulet of fury.png Amulet of fury Necklace of anguish.png Necklace of anguish Dragonbone necklace.png Dragonbone necklace  Amulet of glory.png Amulet of glory N/A
Back Ava's assembler.png Ava's assembler Ava's accumulator.png Ava's accumulator Max cape.png Max cape Ranging cape(t).png Ranging cape(t) Ava's attractor.png Ava's attractor
Body Masori body (f).png Masori body (f) Armadyl chestplate.png Armadyl chestplate Karil's leathertop.png Karil's leathertop Armadyl d'hide body.png Armadyl d'hide body  Black d'hide body.png Black d'hide body
Legs Masori chaps (f).png Masori chaps (f) Armadyl chainskirt.png Armadyl chainskirt Karil's leatherskirt.png Karil's leatherskirt Verac's plateskirt.png Verac's plateskirt Armadyl chaps.png Armadyl chaps 
Two-handed weapon Zaryte crossbow.png Zaryte crossbow Armadyl crossbow.png Armadyl crossbow Twisted bow.png Twisted bow Dragon hunter crossbow.png Dragon hunter crossbow Dragon crossbow.png Dragon crossbow
Shield Elysian spirit shield.png Elysian spirit shield Dragonfire ward.png Dragonfire ward Twisted buckler.png Twisted buckler Crystal shield.png Crystal shield Odium ward.png Odium ward
Ammo/Spell Diamond dragon bolts (e) 5.png Diamond dragon bolts (e) Diamond bolts 5.png Diamond bolts (e) Ruby bolts (e) 5.png Ruby bolts (e) N/A N/A
hands Zaryte vambraces.png Zaryte vambraces Barrows gloves.png Barrows gloves Armadyl bracers.png Armadyl bracers Black d'hide vambraces.png Black d'hide vambraces N/A
Boots Armadyl d'hide boots.png Armadyl d'hide boots Pegasian boots.png Pegasian boots Guardian boots.png Guardian boots Bandos boots.png Bandos boots Boots of brimstone.png Boots of brimstone
Ring Ring of suffering (ri).png Ring of suffering (ri) Venator ring.png Venator ring Archers ring (i).png Archers ring (i) Warrior ring (i).png Warrior ring (i) Brimstone ring.png Brimstone ring
Special attack Zaryte crossbow.png Zaryte crossbow Armadyl crossbow.png Armadyl crossbow N/A N/A N/A

 

Twisted Bow / Bow of Faerdhinen:

Viable and less expensive options than chinchompas.

Slot Option 1 Option 2 Option 3 Option 4 Option 5
Head Slayer helmet (i).png Slayer helmet (i) Masori mask (f).png Masori mask (f) Crystal helm.png Crystal helm N/A N/A
Neck Necklace of anguish.png Necklace of anguish Amulet of fury.png Amulet of fury Amulet of glory.png Amulet of glory N/A N/A
Back Ava's assembler.png Ava's assembler Ava's accumulator.png Ava's accumulator Max cape.png Max cape Ranging cape(t).png Ranging cape(t) Ava's attractor.png Ava's attractor
Body Masori body (f).png Masori body (f) Armadyl chestplate.png Armadyl chestplate
Crystal body.png Crystal body
Karil's leathertop.png Karil's leathertop Zamorak d'hide body.png Zamorak d'hide body Black d'hide body.png Black d'hide body
Legs Masori chaps (f).png Masori chaps (f) Armadyl chainskirt.png Armadyl chainskirt
Crystal legs.png Crystal legs
Karil's leatherskirt.png Karil's leatherskirt Verac's plateskirt.png Verac's plateskirt Armadyl chaps.png Armadyl chaps 
Two-handed weapon Twisted bow.png Twisted bow Bow of faerdhinen.png Bow of faerdhinen N/A N/A N/A
Ammo/Spell Dragon arrow 5.png Dragon arrows Amethyst arrow 5.png Amethyst arrows Rune arrow 5.png Rune arrows N/A N/A
hands Zaryte vambraces.png Zaryte vambraces Barrows gloves.png Barrows gloves Armadyl bracers.png Armadyl bracers Black d'hide vambraces.png Black d'hide vambraces N/A
Boots Pegasian boots.png Pegasian boots Armadyl d'hide boots.png Armadyl d'hide boots Guardian boots.png Guardian boots Bandos boots.png Bandos boots Devout boots.png Devout boots
Ring Ring of suffering (ri).png Ring of suffering (ri) Venator ring.png Venator ring Archers ring (i).png Archers ring (i) Ring of shadows.png Ring of shadows Brimstone ring.png Brimstone ring
Special attack Zaryte crossbow.png Zaryte crossbow Eldritch nightmare staff.png Eldritch nightmare staff Toxic blowpipe.png Toxic blowpipe N/A N/A


Inventory

Mith grapple

One-click teleport (such as ectophial or teleport tabs)

Any necessary god items

12-16 Saradomin brews

6-8 super restores

2-3 ranging potions

Ecumenical key (optional)

Trollheim Teleport

inventory


Uniques

Item Quantity Rarity Price
Armadyl helmet.png: Kree'arra drops Armadyl helmet with rarity 1/381 in quantity 1 Armadyl helmet 1 1/381 10,200,240
Armadyl chestplate.png: Kree'arra drops Armadyl chestplate with rarity 1/381 in quantity 1 Armadyl chestplate 1 1/381 40,942,850
Armadyl chainskirt.png: Kree'arra drops Armadyl chainskirt with rarity 1/381 in quantity 1 Armadyl chainskirt 1 1/381 30,794,908
Armadyl hilt.png: Kree'arra drops Armadyl hilt with rarity 1/508 in quantity 1 Armadyl hilt 1 1/508 9,697,275
Godsword shard 1.png: Kree'arra drops Godsword shard 1 with rarity 1/762 in quantity 1 Godsword shard 1 1 1/762 152,859
Godsword shard 2.png: Kree'arra drops Godsword shard 2 with rarity 1/762 in quantity 1 Godsword shard 2 1 1/762 154,170
Godsword shard 3.png: Kree'arra drops Godsword shard 3 with rarity 1/762 in quantity 1 Godsword shard 3 1 1/762 156,717
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