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With the quest "The Lost Tribe" you enter the adventure of finding a civilization that has been lost for thousands of years. Many do not dare to stick their noses in too much, maybe you will have the courage to do it

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13 Agility

13 Thieving

17 Mining

Goblin Diplomacy
Rune Mysteries
Pickaxe
Light source (Note: Candles, torches and oil lamps can cause swamp gas explosions if going off-route, and need a tinderbox to stay lit)
Fast travel to Varrock, Falador, Lumbridge, and Mind Altar Teleport (teleport spells or tablets)
Lockpick for the H.A.M. Hideout if Thieving is low.
Stamina potion if below 70 Agility

1. Speak to Sigmund:
2. Question the Castle Residents:
3. Report to the Duke:
4. Accessing the Basement:
5. Navigating the Basement:

6. Reporting Back to the Duke:
1. Visit Reldo in the Library:
2. Search for the Goblin Symbol Book:
3. Locate the Book:
4. Examine the Book:
5. Discovering the Translation:
6. Keep the Book:
1. Travel to Goblin Village:
2. Speak to the Generals:
3. Select Dialogue Options:
You will receive confirmation that you have both gestures.
1. Return to Lumbridge and Consult the Duke:
2. Reenter the Tunnel:
3. Navigating the Tunnel:
Note: The path through the Goblin Maze is the same for all players, as shown on the map.
1. Reaching the End of the Tunnel:
2. Locate the Dorgeshuun Tribe:
3. Talk to Mistag:
4. Perform the Goblin Bow Emote:
5. Discovering the Truth:
6. Learning About the Goblins:
7. Offer to Leave with Mistag:
8. Report to the Duke:
9. Speak to the Duke:

Tunnels map
1. Speak with the Duke:
2. Pickpocket Sigmund and Unlock the Chest:
3. Discover H.A.M. Robes:
4. Reveal Sigmund's Affiliation:
5. Heading to the H.A.M. Hideout:

6. Retrieve the Stolen Silverware:

7. Return the Silverware to the Duke:
8. Duke's Decision:
1. Obtain the Peace Treaty:
2. Enter the Tunnel:
3. Meet Kazgar:
4. Speak to Mistag:
5. Witness the Treaty Signing:
6. Sigmund's Threat:

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