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A strange device is an item used in the Hot and Cold challenge of a beginner or master track. And in this guide we will show you everything you need to know about the Strange device.

Is a peculiar device serves a crucial role in the Hot & Cold challenge for both beginner and master clue scrolls.
The beginner clue variant of this strange device can be acquired by conversing with Reldo within Varrock Palace's library, while the master clue iteration can be obtained by engaging with Jorral at the outpost located northwest of West Ardougne. Obtaining a strange device requires an active clue step directing players to either Reldo or Jorral. Once obtained, the device doesn't need to be returned and can be kept in the player's bank. It's important to note that players must have completed the quest "Making History" before Jorral provides them with a strange device for a master clue.
The device's temperature alters as the player moves, with temperature changes corresponding to the proximity of the treasure. This temperature shift is determined by the distance between the player and the treasure, measured in the number of steps required to reach the treasure, irrespective of obstacles. As the device registers a warmer temperature, it indicates that the treasure is closer. Clicking "Feel Strange device" provides temperature information. For master clues, using this feature also inflicts 3-8 damage on the player each time, which could be potentially lethal.
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Hot Cold clues introduce a unique dynamic to clue scrolls, involving a peculiar device that communicates through the chatbox, indicating whether the player is either Hot (near) or Cold (distant) from the intended dig site. This concept draws inspiration from a traditional children's game.
To determine your position, interact with the Strange device, which will provide insight into your proximity to the treasure's location. However, solving a master clue using the device can cause the player to incur damage. The device's temperature assessment is established by calculating the distance between the player and the treasure, measured in the number of steps required to reach the treasure, irrespective of obstacles. This measurement follows the Chebyshev distance. Subsequently, by teleporting or moving to another location, players can gauge if the device's temperature increases, indicating closer proximity. This process can be iterated to pinpoint an exact location. Utilizing a list or map can also aid in narrowing down the search.
Within each location, a 7x7 square area is designated for potential digging, offering players a more focused approach to uncovering the treasure.
During the pursuit of a master clue, digging at the designated spot may lead to encountering adversaries, contingent on whether the location is in a single or multi-combat zone. As you prepare for this scenario, it's advisable to equip combat gear, pack sustenance, and carry potions. If the area is categorized as single combat, your opponent will be the Brassican Mage, utilizing a typeless projectile attack. In contrast, within a multi-combat environment, you'll confront three Ancient Wizards, each employing distinct combat styles. Notably, the melee wizard can inflict poisoning. Thus, if your destination resides in a multi-combat region, having a remedy for poison is also imperative.
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