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OSRS Tick Manipulation Guide

Tick Manipulation Guide osrs

Tick manipulation is a strategic technique employed by players in RuneScape to leverage the game's clock system, known as "ticks," to their advantage during activities such as combat and skilling.

In RuneScape, the game engine operates on a time unit called "ticks," each lasting approximately 0.6 seconds. However, this duration can slightly vary due to factors like server lag or the number of players in a world. By executing actions swiftly within a tick, players can interrupt animations, optimizing their skilling and combat performance. While tick manipulation demands meticulous clicking and engagement, some players opt for more traditional methods due to the complexity involved. Nonetheless, for players who master the art of performing actions with precision between each game tick, significant gains in experience rates per hour or the speed of actions become achievable.

It's worth noting that while several forms of tick manipulation could be considered glitches, the game's developers, Jagex, view them as balanced and acceptable techniques due to the heightened effort and skill required from players to execute them effectively.

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Combat

Prayer Flicking: In RuneScape, prayers activate and drain at a consistent rate. However, the actual prayer drain only starts after a prayer has been active for an entire game tick. By deactivating a prayer before it's been active for a full tick and immediately reactivating it, players can maintain the prayer's benefits without using any prayer points. This advanced technique involves double-clicking the prayer as the game tick changes, while the prayer is already enabled. This method is especially advantageous when using protective or offensive prayers, providing an edge in combat situations.

Tick-Eating: Certain types of damage, particularly Ranged or Magic attacks, are calculated before being applied to a player's health. By healing before the damage is inflicted, players can survive attacks that would otherwise be fatal. Although it carries some risk, tick-eating can help conserve supplies or withstand powerful attacks like Sotetseg's energy ball. With consistent execution, skilled players can even undertake activities that typically require Prayer points or higher levels, such as the Fight Caves. Purple sweets, which are stackable items, are commonly employed for this purpose, although any food can serve the same role. Notably, tick-eating doesn't work in player-versus-player scenarios, and certain bosses, like Tz-Kal Zuk, negate its effects, dealing full damage regardless.

Food Combination: Ordinarily, players can consume food and potions once every three game ticks. Yet, with a specific sequence, it's possible to eat food and drink a potion within the same tick. One example of popular "combo-food" is cooked karambwan, which lacks a tick delay in how quickly it can be consumed alongside other foods. For instance, a player can eat an anglerfish, then follow it up with a Saradomin brew, and finally consume a karambwan in one game tick, resulting in a healing of 56 hitpoints (note that a Saradomin brew cannot be consumed immediately after a combo of anglerfish and karambwan). Additionally, pizzas can also be instantly consumed with other foods, possessing minimal tick delays for other actions.

tick manipulation combat

Beyond its combat and skilling applications, the "run trick" serves as a widely-used and straightforward form of tick manipulation that offers benefits such as evading damage from traps and expediting movement through hazardous zones. This method capitalizes on the mechanics of tick-based movement in RuneScape.

The technique involves positioning oneself on a specific square before encountering a trap and then employing the run command while traversing the tile containing the trap. Since running propels the player two squares forward within a single tick, the game's mechanics never perceive the player as having occupied the trapped square. This smart utilization of movement mechanics ensures that the player bypasses the trap's harmful effects or damage.

The run trick finds its utility in various scenarios, allowing players to safely navigate treacherous areas by sidestepping the dangers presented by traps. This approach is not only effective but also showcases how players can harness the intricacies of the game's mechanics to their advantage, even in seemingly perilous situations.


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Skilling

Tick manipulation finds its most prominent application in skilling activities, where the objective is to minimize the average number of ticks required to complete a desired action. This reduction in required ticks is typically achieved through a strategic mechanic that involves substituting carefully chosen intermediary actions for the intended activity. While executing this approach demands precise timing, it can yield substantial increases in experience gained per hour.

Central to this concept is the "skilling timer," a countdown mechanism that decrements with each tick. Initiating actions contributes to the timer's duration, and when the timer reaches zero, skilling actions tied to it are finalized.

Several actions are commonly selected to interact with the skilling timer, purposefully delaying it by three ticks:

1. Combining swamp tar and a lower-level herb (ranging from guam leaf to harralander) using a pestle and mortar in the inventory. While this method is recommended, a herb sack can be used to store additional grimy herbs in case of errors.

2. Employing a knife to craft teak logs or mahogany logs together.

3. Merging kebbit claws and vambraces.

4. Consuming most types of food, although this is generally not recommended as it depletes the food supply.

5. Collecting snow generated by items like the reindeer hat or snow globe.

For the first three actions, only one item to be processed (clean herb, log, vambraces) should be present in the inventory to avoid an unnecessary Make-X interface that consumes a tick. In these cases, setting the skilling timer to three is advisable if it's not already positive. For the fourth action, consuming most types of food will invariably delay the skilling timer by three ticks, akin to manually setting it to three when the timer is at zero.

Although eating a cooked karambwan can delay the skilling timer by two ticks, their limited stackability and associated cost restrict their application. Utilizing celastrus bark on a knife elongates the skilling timer by four ticks. In certain scenarios, auto-retaliating when out of combat can also delay the skilling timer by an interval connected to the weapon's attack speed, due to the flinching mechanism.

This nuanced approach to tick manipulation in skilling exemplifies how players can optimize their actions and timing for optimal efficiency, resulting in enhanced experience gains and progress in the game.

Common methods

3-tick/1-tick Hunter

Capturing chinchompas in RuneScape involves a sequence of two actions: picking up and then laying a box trap. The act of picking up a trap consumes three ticks, temporarily halting the player's activity and not influencing the skilling timer. Conversely, laying a trap utilizes the skilling timer and typically spans four ticks. Techniques of tick manipulation are employed for trap resetting, streamlining the process and minimizing the number of ticks required for trap placement.

3-Tick Trap Resetting: This strategy revolves around positioning a trap three ticks after collecting another. To achieve this, execute an action that delays the skilling timer by three ticks (e.g., crafting herb tar) on the tick following trap pickup. Notably, initiating the action and picking up the trap should occur within the same tick. Subsequently, move to the desired location and activate the trap-laying action before three ticks elapse. This method results in saving one or more ticks, contingent on whether movement is necessary.

1-Tick Trap Resetting: This approach centers on placing a trap one tick after picking up the previous one. The technique involves the sequential actions of moving to the intended spot, collecting the next trap, and instantly clicking a trap from the inventory (rather than from the ground) after the previous action of trap-laying. Successful execution relies on timing the movement action to coincide with a skilling timer delay of one tick.

For optimal experience gains per hour during chinchompa hunting, three specific skilling timer delays are recommended:

1. When initiating trap resetting after a three-tick interval of inactivity, delay the skilling timer using celastrus bark. Ensure you stand on the trap to be picked up, then click the bark and the trap simultaneously.

2. When consecutively resetting multiple traps, the skilling timer automatically experiences a four-tick delay due to laying the previous trap.

3. When commencing trap resetting after a downtime of less than three ticks, the skilling timer must be postponed post trap pickup. Utilizing an item like herb tar for this delay can save one tick compared to standard resetting.

These advanced techniques of tick manipulation exhibit how players can capitalize on the game's mechanics to optimize their activities, leading to heightened efficiency and increased accomplishments in chinchompa hunting.

https://oldschool.runescape.wiki/images/Tick_manipulation_-_3t_Hunter.gif?b12c2

3-Tick Fishing

Barbarian fishing and fly fishing in RuneScape both conventionally involve a 5-tick process, with a fish-catching attempt occurring every five ticks. This regular rhythm can be shortened by strategically manipulating the skilling timer's delay and initiating the fishing action separately. This technique is particularly prevalent during activities like Barbarian fishing and fly fishing, although it can be adapted for other fishing locations. Employing this approach can yield a noteworthy increase in experience per hour, approximately 67% higher.

For enhanced efficiency while engaging in Barbarian fishing or fly fishing, it's advisable to modify the order in which you handle the caught fish. Instead of waiting until your inventory is full, it's more beneficial to promptly remove the caught fish from your inventory after each catch. Since processing a caught fish, whether by cutting (in the case of Barbarian fishing) or cooking (for other types of fish), doesn't interact with the skilling timer, this action can be executed without affecting the ongoing fishing process.

Furthermore, there's a clever strategy to capitalize on the skilling timer dynamics. When pursuing experience through Barbarian fishing or fly fishing, a potent technique is to eat a non-karambwan food item on the tick of an XP drop. This action resets the skilling timer to three ticks, akin to the effect achieved when using herb tar to establish the skilling timer at three. This method optimizes the fishing process by keeping the timer conducive to catching more fish in a shorter time span.

An additional benefit of the "cut-eat" approach, which involves cutting or cooking fish followed by consuming it, lies in the passive Cooking experience it generates. This demonstrates how players can ingeniously intertwine various game mechanics to boost their experience gains while engaging in fishing activities.

3-tick Barbarian "cut-eat" fishing

3-Tick Mining

Whether consistently mining the same rock, as seen in the Motherlode Mine, or mining adjacent rocks, mining is commonly a 3-tick action when using a rune pickaxe or higher-tier tools. Nonetheless, even when already operating on a 3-tick cycle, employing tick manipulation with an action that introduces a 3-tick delay while mining can still be advantageous. This approach serves to eliminate any tick wastage due to movement and draws parallels between rock mining and the mechanics of player-planted trees. Much like the latter, rocks offer two rolls for resources when approached, although the collection mechanism differs. The second roll only comes into play if the initial one fails, effectively augmenting the likelihood of a successful yield. The type of pickaxe held corresponds to the ticks required for mining a rock; for instance, an adamant pickaxe necessitates four ticks for mining. As a result, implementing 3-ticking can simulate the speed of a rune pickaxe when using a lower-tier pickaxe, such as bronze to adamant.

A tangible application for 3-tick Mining can be observed at the Bandit Camp Quarry, where sandstone and granite are present, allowing for swift experience gains. Through tick manipulation, mining granite becomes the most expeditious Mining experience available. However, performing this technique without tick manipulation aligns with other methods that offer alternative advantages, such as profit.

An essential aspect to consider during 3-tick Mining pertains to the synchronization of the 3-tick action initiation (e.g., crafting herb tar) with the act of moving to the subsequent rock. If the action starts before commencing movement, it's imperative to wait for the skilling timer to reach zero, which requires three ticks. When engaging in powermining, it's recommended to attempt dropping the mined ore on the ground between mining operations. This entails triggering the 3-tick action, simultaneously clicking to transition to the next rock, and swiftly dropping the ore while re-clicking the rock within the same tick. Although this necessitates precise clicking and some practice to perfect, it proves more efficient than discarding a full inventory of ores

"3t4g" (3-tick 4 granite) Mining in the Bandit Camp Quarry

1-Tick Cooking

When players endeavor to cook a raw karambwan, they have the unique opportunity to initiate a fresh skilling dialogue and simultaneously activate it (or hold down the relevant key) on the very same tick that the karambwan is cooked. This intricate maneuver enables players to efficiently cook an entire inventory of karambwans in a remarkably short span of time, as brief as 16.8 seconds. This technique grants players the potential to achieve impressively high experience rates ranging from 800,000 to 900,000 experience points per hour.

https://oldschool.runescape.wiki/images/thumb/Tick_manipulation_-_Cooking.gif/300px-Tick_manipulation_-_Cooking.gif?7c466


Other Applications

H.A.M. Trapdoor

When attempting to lockpick the H.A.M. trapdoor, the conventional process consumes 9 ticks. However, with the application of tick manipulation, this time span can be notably reduced to just 4 ticks, provided that any tick manipulation action is engaged while en route to the trapdoor. The effectiveness of this approach hinges on the duration of the skilling action delay, as a lengthier delay allows for improved execution without time loss.

If opting for celastrus bark, a 4-tick action, the optimal timing involves initiating the action when standing 2 ticks or 4 tiles away from the trapdoor. Reference the accompanying images for a visual guide. The initiation of the celastrus bark action should coincide with stepping onto the tile marked as "1."

This method can be strategically employed to optimize the process of pickpocketing H.A.M. members for easy clues. In a scenario where around 18 clues are gathered within an hour, this manipulation can potentially yield time savings of up to 90 ticks, equivalent to 54 seconds per hour. This approach showcases how meticulous timing and tactical use of tick manipulation can notably enhance efficiency and yield substantial gains in certain in-game activities.

https://oldschool.runescape.wiki/images/Tick_manipulation_-_HAM_Trapdoor_Path_1.png?593da  https://oldschool.runescape.wiki/images/Tick_manipulation_-_HAM_Trapdoor_Path_2.png?6df86