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The Vast Open World of Albion Online

The Vast Open World of Albion Online

Albion's expansive open world sprawls across hundreds of zones, spanning five distinct biomes across two massive continents.Albion Online offers a vast and intricate world where players can immerse themselves in a variety of biomes, explore intriguing continents, interact with bustling cities, and strategically traverse the landscape. Get ready to venture into this dynamic universe and uncover the secrets that Albion holds for those bold enough to explore its vast lands.

It can be a bit overwhelming, so we've broken down this guide into the following sections.

Albion Online | The Fantasy Sandbox MMORPG


The Five Biomes

Albion's open-world zones are intricately divided into five distinct biomes: Steppe, Forest, Swamp, Mountain, and Highlands. These biomes not only shape the visual aesthetics and terrain but also determine the resources and creatures that inhabit them. Each biome boasts a unique combination of three out of the five primary natural resources:

- Steppe: Hide, Fiber, Ore

- Forest: Wood, Hide, Stone

- Swamp: Fiber, Wood, Hide

- Mountain: Ore, Stone, Fiber

- Highlands: Wood, Stone, Ore

Remarkably, fish can be found in abundance across all these diverse biomes.

While the Royal Continent is systematically divided into five expansive biome regions, the Outlands present a dynamic contrast. Here, the biomes shift seamlessly in "sub-regions," creating a tapestry of ever-changing landscapes. Each major biome zone on the Royal Continent is intricately linked to a starter town and a royal city. However, at the heart of it all, Caerleon stands uniquely in the center, unbound to any specific biome, serving as a central hub for adventurers navigating the vast realms of Albion.


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The Royal Continent

Upon completing the tutorial on a separate mini-island, your journey in Albion truly begins as you are transported to the Royal Continent. This vast landmass lies to the south of Albion and serves as the backdrop for the initial stages of your adventure. It is home to the five starter cities (your first destinations after the tutorial), the five royal cities, and the central hub of Caerleon.

The Royal Continent comprises blue, yellow, and red zones, excluding any black zones (refer to Zones and Flagging for more details). Consequently, while full-loot PvP is possible in some areas, the 100% active and always hostile black zone PvP is limited to the Outlands.

Here, players can engage in a variety of activities, ranging from resource gathering and crafting in the safety of blue zones to the more perilous ventures into yellow and red zones, where PvP becomes a potential factor. For the most daring adventurers seeking constant danger and high-risk, high-reward scenarios, the true heart of hostile PvP lies in the Outlands, where black zones offer a distinctly challenging and rewarding experience.


The Outlands

The Outlands

The Outlands constitute the expansive continental mass to the north of Albion, accessible from the Royal Continent through the royal portals located in each of the five royal cities. All zones within the Outlands are black zones, enforcing the "winner takes all" rules where any player can attack another without reputation loss. It is within the Outlands that much of Albion's guild warfare unfolds, as guilds vie for territories and hideouts.

The Outlands are characterized by an intense and dynamic player-versus-player (PvP) environment, providing the backdrop for ambitious guilds to engage in territorial struggles. Here, the rules of engagement are unforgiving, and the stakes are high, creating an atmosphere where guilds clash in epic battles for control and dominance. The Outlands are the epicenter of Albion's guild warfare, where alliances are tested, and the strongest guilds rise to prominence in the ever-shifting landscape of black zone PvP.


Alternate Realms

Albion's open world extends beyond mapped regions, encompassing realms that exist in alternative planes. These realms are unstable, featuring unpredictable connections between zones, group size restrictions, and variable entry and exit conditions.

1. Avalonian Roads: The Avalonian Roads form an extensive network of hundreds of regions, accessible through portals that open randomly throughout the open world. Once inside, Black Zone PvP rules apply, and any portal can lead to any part of Albion's open world or even deeper within the Roads, with no permanent connections. This dynamic system provides unique opportunities and unpredictable challenges for adventurers willing to explore its mysteries.

2. The Mists: A magical region accessible through short-lived portals, The Mists are not tied to any specific biome and can host all resources. These areas also feature one-way connections to different parts of the world or even a portal to the city within the Mists: Brecilien. Inhabited by creatures found nowhere else, The Mists offer the possibility of obtaining rare and valuable artifacts by defeating these formidable creatures in combat. Navigating The Mists involves immersing oneself in a magical and ever-changing environment, full of surprises and rewards.


Cities of Albion

Cities of Albion

1. Starter Cities: Each of Albion's five major biome regions on the Royal Continent is home to a "Starter City": Steppe Cross, Mountain Cross, Swamp Cross, Forest Cross, and Highlands Cross. These cities serve as introductory hubs, equipped with basic markets and crafting/refining stations to support novice players.

2. Royal Cities: In alignment with the five biome regions on the Royal Continent, there are corresponding Royal Cities:

- Lymhurst (Forest)

- Bridgewatch (Steppe)

- Fort Sterling (Mountain)

- Martlock (Highlands)

- Thetford (Swamp)

2. A Sixth City: Caerleon, positioned centrally on the Royal Continent, stands as a distinctive hub. Beyond exclusive crafting and refining benefits, Caerleon offers land plots for purchase, access to private and guild islands, local markets, and the chance to join the city's faction for participation in Albion's faction warfare system. Except for Caerleon, these cities also boast royal portals, facilitating access to the Outlands.

3. Rests (Cities in the Outlands): While the Outlands are generally known for their wilderness and hostility, three small cities named Merlyn's Rest, Morgana's Rest, and Arthur's Rest provide a sanctuary for commerce, crafting, refining, and secure logging out amidst the perilous zones of Albion. These Rest cities play a pivotal role in offering adventurers a haven within the challenging landscapes of Albion's Outlands.