Loading...

WoW Cataclysm - The Conclave of Wind Boss Guide

virtgolld

With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, the Conclave of Wind faces a power vacuum that threatens its stability. Al'Akir's remaining lieutenants Anshal, Lord of the West Wind; Rohash, Lord of the East Wind; and Nezir, Lord of the North Wind now vie for dominance, each wielding unique and formidable powers.

Anshal's mastery over the West Wind allows him to heal allies with gentle breezes or poison enemies with toxic gales. Rohash, commanding the East Wind, can grind the mightiest mountains to dust with his relentless tempests, showcasing his unparalleled destructive capabilities. Nezir, feared as the Lord of the North Wind, unleashes frigid storms that have claimed countless lives, his icy blasts sapping the very life force of those caught within.

The absence of Siamat has upset the delicate balance within the Conclave, setting the stage for a fierce struggle among the wind lords. As they clash for supremacy, the winds themselves grow more volatile, reflecting the turmoil of their masters. The outcome of this celestial conflict will shape the future of the Conclave and the fate of all under their influence.


The Conclave of Wind Abilities

Anshal, Lord of the West Wind

Anshal starts the encounter with zero wind energy, gaining 1 wind energy per second. Upon reaching 90 wind energy, he unleashes Zephyr.

Anshal, Lord of the West Wind

- Nurture Nurture: Summons a Ravenous Creeper every second for 5 seconds.

Ravenous Creeper: Releases Toxic Spores until killed.

- Toxic Spores Toxic Spores: Erupt every 1 second for 5 seconds, dealing 400 Nature damage per second for 5 seconds to all enemies within 10 yards. This effect stacks up to 25 times.

- Soothing Breeze Soothing Breeze: Creates a calm area around a random Ravenous Creeper for 30 seconds, healing Anshal and his Creepers for 20,000 health per second and silencing and pacifying enemies within the area.

- Zephyr Zephyr: At 90 wind energy, heals all Creepers within 90 yards for 25,000 health per second and increases their damage by 15% for 15 seconds. This effect stacks.

virtgod

buy nooow

Rohash, Lord of the East Wind

Rohash also begins with zero wind energy, regaining 1 wind energy per second. Upon accumulating 90 wind energy, he casts Hurricane.

Rohash, Lord of the East Wind

- Slicing Gale Slicing Gale: Targets a random player, dealing 9500-10500 Nature damage. On Heroic Difficulty, it increases the player's Nature damage taken by 9500-10500% for 45 seconds. This effect stacks.

- Wind Blast Wind Blast: Slowly rotates and blasts wind at players in front of him for 6 seconds, dealing 7600-8400 Nature damage and knocking them back.

- Tornado Tornado: Summons tornadoes that move around the platform, dealing 57,000-63,000 Nature damage to any player within 3 yards and knocking them back.

- Tornado Hurricane: At 90 wind energy, creates a vortex, launching nearby players into the air and dealing 2000 Nature damage per second for 15 seconds. Players may also take additional falling damage.

- Storm Shield Storm Shield: When Rohash accumulates 30 wind energy he casts Storm Shield. The shield absorbs 1698 damage and inflicts 29 Nature damage per second to all players on his platform.

Nezir, Lord of the North Wind

Nezir begins with zero wind energy, gaining 1 wind energy per second. At 90 wind energy, he casts Sleet Storm.

Nezir, Lord of the North Wind

- Wind Chill Wind Chill: Deals 7600-8400 Frost damage to all players within 90 yards, increasing their Frost damage taken by 5% for 35 seconds. This effect stacks.

- Permafrost Permafrost: Channels a Frost blast in a 50-degree cone, dealing 11,400-12,600 Frost damage every second for 3 seconds.

- Ice Patch Ice Patch: Summons Ice Patches at a random player's location, lasting 3 seconds. Ice Patches deal 3800-4200 Frost damage per second to players within 10 yards and slow their movement speed by 5%. This effect stacks.

- Sleet Storm Sleet Storm: At 90 wind energy, deals 19,000-21,000 Frost damage per second to all players within 90 yards for 15 seconds. The damage is divided among all targets.