In the dim and ancient corridors of elemental lore, the name Terros echoes as a harbinger of devastation. A being of immense power, Terros epitomizes the raw, untamed might of the elemental plane. The Primalists, a sect devoted to harnessing elemental forces, sought to summon this formidable entity to the mortal realm, aiming to wield his power for their own ends. However, their grand ritual was abruptly disrupted.
Caught between the fabric of two worlds, Terros now exists in a state of agonizing liminality. His colossal form, a blend of earthen fury and chaotic energy, straddles the boundary between the elemental plane and the mortal realm. This interruption has left him in an insatiable rage, driven by an overwhelming desire to break free from his interdimensional prison.
Terros's plight is not one of mere confinement; it is a seething torment that fuels his destructive impulses. In his quest for freedom, he has become a relentless force, obliterating everything that dares to cross his path. The landscape trembles under his fury, and the air crackles with the energy of his wrath.
As Terros rampages, the world stands on the brink of cataclysm. His presence is a dire warning of the perils that come with meddling in the arcane and the elemental. The primalists, now faced with the consequences of their interrupted ritual, must find a way to either banish Terros back to his plane or risk the annihilation of all they sought to control.
1. Rock Blast: Terros hurls a vortex of energized earth at a target, dealing 881,444 Nature damage split evenly among players within 12 yards. This causes eruptions of Awakened Earth and triggers an Aftershock.
- Aftershock: Following Rock Blast, the aftershock deals 105,773 Nature damage to players within 12 yards, launching them upwards.
- Awakened Earth: The ground erupts under several players, dealing 17,629 Nature damage within 2 yards and knocking them back. The eruption then causes 4,407 Nature damage every 2 seconds to all players until the Awakened Earth is destroyed. Destruction of the Awakened Earth triggers a Seismic Assault.
- Seismic Assault: Deals 22,036 Nature damage to all players and an additional 4,407 Nature damage every second for 10 seconds.
2. Resonating Annihilation: At full energy, Terros slams the ground, dealing 438,519 Nature damage in a frontal cone, destroying Awakened Earth, and creating Resonant Aftermath. The slam also causes the cavern to shake, dealing 41,869 Nature damage to all players and causing Fractured Rubble to fall from the ceiling.
- Resonant Aftermath: The area pulses with energy, dealing 44,072 Nature damage every second to players within it.
- Fractured Rubble: Rubble falls from the ceiling, dealing 176,289 Nature damage to players within 6 yards of impact.
3. Shattering Impact: Terros fractures the ground, dealing 231,379 Nature damage within 12 yards and launching players upwards. This also causes Fractured Rubble to fall.
4. Concussive Slam: Terros unleashes a line of tectonic energy, dealing 222,565 Physical damage and increasing damage taken by 40% for 45 seconds (stackable). Destroys any Awakened Earth in its path.
5. Frenzied Devastation: Once the chamber is filled with Resonant Aftermath, Terros radiates waves of energy, dealing 37,461 Nature damage and increasing damage taken from Frenzied Devastation by 50%.
6. Tectonic Barrage: If no players are within reach, Terros emits continuous tectonic pulses, each dealing 68,312 Nature damage.
Terros unleashes a relentless barrage of destructive attacks against his assailants. The battle is characterized by his powerful abilities that require precise coordination and quick reactions from all roles to survive.
1. Rock Blast: Terros launches Rock Blasts that create Awakened Earth throughout the chamber. These pulsing pillars deal continuous damage until destroyed.
2. Awakened Earth: These eruptions inflict ongoing Nature damage to all players and must be destroyed to prevent overwhelming damage.
3. Concussive Slam: This ability creates a line of tectonic energy that can destroy Awakened Earth, crucial for controlling the battlefield.
4. Resonating Annihilation: At 100 energy, Terros casts this devastating ability, destroying all Awakened Earth and covering parts of the chamber in Resonant Aftermath, a dangerous area that inflicts continuous damage.
Tanks:
- Manage the heavy damage from Rock Blast.
- Position Terros to maximize the effectiveness of Concussive Slam in destroying Awakened Earth.
Damage Dealers:
- Focus on destroying Awakened Earth to prevent ongoing damage.
- Avoid falling Fractured Rubble triggered by Shattering Impact and Resonating Annihilation.
Healers:
- Prepare for high damage phases during Rock Blast and the subsequent Awakened Earth eruptions.
- Mitigate the continuous damage from Awakened Earth and the Seismic Assault upon its destruction.