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Zulrah

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Zulrah is a formidable solo boss in Old School RuneScape, characterized by its level 725 and unique mechanics. It resides on a U-shaped island shrine surrounded by swampy waters, which players access after progressing through the Regicide quest to Port Tyras.

Combat with Zulrah is restricted to Ranged and Magic attacks; melee weapons, except halberds for reaching purposes, are ineffective against it. The boss rotates through several forms during the fight, each with different vulnerabilities to Ranged and Magic, necessitating players to switch combat styles accordingly for optimal damage output.

Zulrah employs both Ranged and Magic attacks against players and occasionally executes a melee strike with its tail, avoidable by positioning. It can also summon snakelings to the battlefield and create toxic clouds that inflict rapid damage if players remain within them.

Defeating Zulrah yields valuable rewards such as the toxic blowpipe, trident of the swamp, and serpentine helm, highly sought-after items due to their potency and utility, especially beneficial for Ironman accounts. Overall, Zulrah's challenging mechanics and rewarding drops make it a popular target for high-level players seeking valuable gear and supplies in Old School RuneScape.

Zulrah


Requirements

- Combat skills must be at least 75.

- You must have the necessary potions, arrows, runes, and other supplies to complete the service.

- The weapon can be anything from Iban's staff to a Twisted Bow.

- If you want speed-runs, you must have Rigour or Augury and combat skills at +90.

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