Resurrection spells belong to the repertoire of incantations found within the Arceuus spellbook. To invoke these spells, one must be equipped with or carry the Book of the Dead, an artifact obtainable upon the successful conclusion of "A Kingdom Divided" quest. Unlike typical spells, casting resurrection spells exacts a toll on the caster's prayer points in addition to the requisite runes.
Upon activation, each spell conjures forth a thrall, an ethereal entity bound to the caster's will. This thrall mirrors the caster's target, engaging in combat alongside them for a limited duration, approximately 0.6 seconds. It's worth noting that only one thrall can be summoned at any given time, and it is restricted from attacking other players. Possessing an attack speed of 4, equivalent to an attack every 2.4 seconds, thralls are impervious to damage and bypass accuracy checks when executing strikes.
However, there are notable exceptions to where these spells can be utilized. Attempting to cast resurrection spells within the basilisk knight's cave in Jormungand's Prison will be met with a message indicating unsuitable ground conditions: "The ground is too soft to resurrect a thrall here." Similarly, the Chasm of Fire precludes the casting of these spells altogether, with the notification "You can't resurrect a thrall here." Such restrictions underscore the contextual limitations of these potent incantations.
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The Resurrect Skeleton spell summons a Lesser, Superior, Greater skeletal thrall, which serves as a formidable ally in combat. Operating with an attack speed of 4, equivalent to an attack every 2.4 seconds, this skeletal minion employs ranged attacks, with a maximum hit of 1 (Lesser), 2 (Superior), 3 (Greater). Remarkably, it bypasses accuracy checks, ensuring a consistent onslaught against the designated target. Like its counterparts, the thrall aligns its assaults with those of the summoner, targeting the same adversary. It's important to note that while the thrall remains impervious to damage, it is incapable of engaging other players in combat.
Furthermore, any damage inflicted by the thrall is attributed to the summoner, seamlessly integrating its contributions into the summoner's combat prowess. The duration of the thrall's presence spans a predetermined interval, approximately 0.6 seconds. However, should the need arise to cast resurrection spells anew, a cooldown period of 10 seconds must be observed. It's worth mentioning that initiating a new resurrection spell while a thrall is active will cause the existing thrall to dissipate.
Spell | Level | Runes | Prayer Cost |
---|---|---|---|
Resurrect Lesser Skeleton | 38 | 10 1 5 | 2 |
Resurrect Superior Skeleton | 57 | 10 1 5 | 4 |
Resurrect Greater Skeleton | 76 | 10 5 1 | 6 |
"Resurrect Ghost spell" beckons forth a spectral apparition known as a Lesser, Superior or Greater ghostly thrall. Possessing an attack speed mirroring that of its counterparts, the thrall orchestrates its strikes with precision, delivering magical assaults at a rate of 4, corresponding to an attack every 2.4 seconds. Remarkably, these spectral minions wield the arcane arts, manifesting their ethereal powers through magical attacks with a maximum potency of 1 (Lesser), 2 (Superior), 3 (Greater). In an affront to conventional combat norms, these thralls circumvent accuracy checks, ensuring a relentless barrage against their designated quarry. True to their purpose, they align their offensive maneuvers with those of their summoner, relentlessly besieging the same adversary.
Moreover, the resilience of these spectral allies is nigh impregnable, rendering them impervious to harm from conventional means. However, their allegiance extends solely to their summoner, as they remain pacifistic towards other players, abstaining from hostile encounters. Notably, the damage inflicted by these thralls is attributed to the summoner, bolstering their martial prowess and augmenting their combat efficacy.
Despite their formidable presence, the tenure of these spectral thralls is finite, lingering for a predetermined interval, approximately 0.6 seconds. Should the need arise to renew the summoning ritual, a cooldown period of 10 seconds must be observed, albeit at the cost of the extant thrall's dissolution.
Spell | Level | Runes | Prayer Cost |
---|---|---|---|
Resurrect Lesser Ghost | 38 | 10 1 5 | 2 |
Resurrect Superior Ghost | 57 | 10 1 5 | 4 |
Resurrect Greater Ghost | 76 | 10 5 1 | 6 |
Resurrect Zombie spell beckons forth a Lesser, Superior or Greater zombified thrall, a fearsome undead entity primed for combat. With an attack speed mirroring its spectral counterparts, this macabre minion unleashes its onslaught using Melee, striking with a potency capped at 1 (Lesser), 2 (Superior), 3 (Greater). Unhindered by conventional constraints, these thralls circumvent accuracy checks, ensuring a relentless assault against the chosen adversary. Aligning their attacks with those of their summoner, they single-mindedly pursue the designated target, fueling the chaos of battle with their relentless fervor.
Remarkably resilient, these undead allies remain impervious to conventional forms of harm, rendering them invulnerable to damage from foes. However, their allegiance extends solely to their summoner, as they abstain from engaging other players in combat, remaining pacifistic in their disposition.
Despite their formidable presence, the tenure of these undead thralls is fleeting, dissipating after a predetermined interval, approximately 0.6 seconds. Should the summoner seek to rekindle their necromantic powers, a cooldown period of 10 seconds must be observed, albeit at the cost of the extant thrall's dissolution.
Spell | Level | Runes | Prayer Cost |
---|---|---|---|
Resurrect Lesser Zombie | 38 | 10 1 5 | 2 |
Resurrect Superior Zombie | 57 | 10 1 5 | 4 |
Resurrect Greater Zombie | 76 | 10 5 1 | 6 |